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Silent Hill 3

Unfortunately, the legislation of the Russian Federation does not allow me to properly express my feelings from Silent Hill 3. The fact is that the delight (if this word, in general, in relation to the games of the series) is often much easier to depict on paper with one or two unprintable expressions than to dissect for three lanes such fragile substances as the atmosphere and style (and the whole charm of Silent Hill 3-precisely in them). But since pregnant women and children read us, get ready – the following text is replete with references, names and other cultural phenomena, without the existence of which a similar work of art (we insist!) simply could not take place. Phenomenon The easiest way will be the Silent Hill 3 in the context of modern cinema. Unfortunately, I am not personally familiar with Akira Yamaok, the author and producer of the Silent Hill trilogy, but I am almost sure that on his shelf are collectible publications of the entire filmography of David Lynch, several early, the most pathological paintings of the Italian horror of Dario Argento, the last cultural phenomenon – “Witch from Blair” (“Blair Witch Project ”, 1999) and, of course, the film,“ officially ”inspired him to create the Silent Hill trilogy -“ Jacob’s Ladder, 1990)

The hezer pocket flashlight is not just like that – without it, there is simply nothing to do in Silent Hill. Unless to be eaten in the complete darkness of an unknown creature. Edian Lane. I am completely sincerely convinced that the true purpose of art is to impress, to force a person to experience strong emotions. Consignment and brain work – deeply secondary things. Along with almost all the masterpieces of David Lynch, Silent Hill is able to cause the player a completely irrational, primitive sense of fear of inexplicable. No zombies from Resident Evil , No viruses and aliens are able to compare with sensations when you understand that the soil leaves under the feet, and reality is irreversibly cracking at the seams. Silent Hill 3 demonstrates the unprecedented effect of empathy, complicity, direct personification with the main character. It passes literally ten minutes, and you no longer notice the difference between your “I” and a polygonal figure, in horror pulling the door of the door, while approaching it something. And the point here is not a stunning schedule, not in the brilliant soundtrack (about all this, certainly, lower), namely, in the primitive fear of a person before inexplicable. You yourself, probably, do not remember what the paintings imagined when going out in a dark corridor at night (the path to the toilet certainly ran through it). Akira Yamaoka carefully did it for you. The whole secret of Silent Hill 3 is in the manner of the narrative. No one explains the Heather – our heroine – what is happening; Colorful screensaver will not tell her where it came from creature , which is now eating a human head in her eyes in a women’s clothing store. The Japanese amazingly can transform the reality familiar to our gaze into a completely prohibitive surge. Plus – they skillfully exploit the internal social fears of a modern person – remember the original of the sensational Hollywood Rome, “Call” (Ringu, 1998) Hideo Nakata, who, in fact, retold a children’s horror story about the “black hand” in modern surroundings, replacing it with a “mysterious video cassette”. The same thing on your amazed eyes does Silent Hill 3.

I don’t know what https://topslotsitecasino.co.uk/ Bobik eats there, but this is definitely not vegetable stew with a basilic. Highway to nowhere The usual seventeen -year -old girl Heiser wakes up from a nightmare, dozing off in a cafe. She squints in the sun, leaves a crumpled bill next to the unfinished coffee, calls dad. Directing, graphics and soundtracks make you look at these seemingly unusual events for a computer game with undisguised interest. Hizer is worth leaving the cafe – and reality begins to slowly “swim” slowly. An incomprehensible man appears from somewhere, which seems to be a detective and requiring several minutes of her attention. Heather, as befits a seventeen -year -old girl, explains in detail how and where he should go, after which he hides in the toilet and crawls out the window, being in the backyard of the supermarket. But she should go back – reality, like cardboard scenery, collapses, revealing us the real atmosphere of Silent Hill 3. You were afraid to stay alone in a unfamiliar place in childhood? And get lost in the store? Silent Hill 3 revives these sensations with such ease that it becomes natural. Who is this akira Yamaoca? How does he know so much about me and my fears? Where he has a leadership about what buttons of the human psyche should be put to put pressure to arouse the most hidden, the most hidden nightmares in it? While we are tormented by this issue, frantically counting the cartridges in the clip of the pistol, the world around continues to change rapidly: the Heather with us asks reality countless questions, not receiving a single answer to them. The walls before our eyes are covered with rust, just open

Radio is our aggressive fauna detector in this crazy world. You know that behind the door you will find something that you would prefer not to see – but you still go ahead. The window turns out to be tightly boarded up, the escalator leads straight into a gaping abyss, someone invisible throws a broken radio under his feet, which, according to a good tradition, makes static noises and interference when approaching something… by the way, about him. Silent Hill 3 monsters – this is a separate song. Their prohibitive design and completely otherworldly moans and roar inspire some completely inhuman horror. This is a concentrated, materialized fear. You see, when the game for the first time faces you face to face with a tall creature, which rotates your head with frantic speed – I really want to turn off the computer, cover yourself with a warm blanket and tie it forever with game journalism. All these clicks, squash and screams completely clearly came from this world. Who was tortured by the full -time sound engineer Konami while recording the like ..sound effects – It is unknown, but it is clear that more than one living creature suffered during the recording. The game with such ease pulls the soil from under the feet that Heiser (with us) is desperately trying to grab on any manifestations of common sense in the chaos that reigned around the chaos. At this moment, Silent Hill 3 slips us the first meeting with the first living person. After dialogue with crazy Claudia, the environment is already completely going crazy. Who is the Hizer actually? Why everyone around is trying to make her remember something? Why, when approaching strange red pentagrams (part -time – a place to save – the legacy of a heavy console last game), it begins wild headaches? If I told you more, I should cut off my tongue, hands and, at the same time, head. You need to find out and survive personally. Two evil eyes Silent Hill 3 is a triumph of a style, an atmosphere, a narrative, anything except, in fact, gameplay. For the first time we see a game that is frankly closely in its own framework. You want, naturally, to howl with horror, to hide under the bed and, covering your face with your hands, repeat: “This is all not true, none of this is no longer …”. Instead, you have to poke in endless doors, solve boring puzzles, get the keys and mark on the map on the studied places.

In the left corner, in red underpants, he performs … uh … something. And Hizer, unfortunately, is far from Mike Tyson, so she will not last even one round. The situation with gameplay is saved only by a competently verified balance. Firstly, in comparison with previous parts, the number of puzzles attracted by the ears decreased markedly, giving way to a brutal massacre. As a result, the ratio of puzzles/action in percentage terms now is approximately 70% of the fights by 30% of the “quest”. Existing puzzles, given the general surrealism of what is happening, fit very organically into the style of playing. Silent Hill 3 is just the happy case when the wrapper saves the content. That is, thanks to the impeccable style and a subtle game on the player’s shaken psyche, the atmosphere manages to stretch the gameplay, nor on the yotu has not changed since the first part. How it turns out – you have to see. Heiser pushes the next door with trembling hands and enters the new corridor. The radio is choking on interference. Somewhere very close is a creature eats. We do not see what is happening – the camera competently demonstrates the close -up of the heroine’s face. Step forward-the viewing angle changes dramatically, and the ray of the lantern grabs two ugly creatures at the far end of the corridor of two, which are obeyedly bumping into some bloody scraps on the floor. Yes, this is just a game, and in front – two heaps of landfills, covered in high resolution textures, which, according to the script prescribed by him, will rush at the hezer, it should reach her to the middle of the room … But at that moment we know nothing of this. Ahead – something. He seems to have two heads, but definitely not to make out – the flashlight beam is trembling, and to come closer – scary. It something eats. I don’t know that this is not visible from here, but it is definitely not a vegetarian stew from broccoli with spinach … The mind is trying to resemble that this is just a game, and with a morally obsolete gameplay. And my task is to find something behind one of these doors that you can lower the stairs to the second floor, but I can’t do anything with myself, because forward

Pekman, yeah? But do not think, there is no humor in Silent Hill 3 – after a second, this creature will cling to the leg. And, damn, two dog -shaped monsters eat in pitch darkness something , And I am very, very, very scary! The action is very clearly verified and calculated. The ammunition no longer lie serene in every second room – you will find the coveted box with cartridges exactly at the moment when the last clip was just in hysteria, they finished off her heel and frantically rushed into the nearby room, fleeing the second one that came to the noise. The brain is desperately trying to explain to you that all this was calculated and conceived from the very beginning, that the authors planned that way … But you refuse to listen. You know one thing – you have ended ammunition, and a saving box lies on the table. This is all you need to know … certain complaints are caused by management. Heather reluctantly follows our instructions, sluggishly unfolding, while we are hysterically fucked by the mouse, desperately trying to at least somehow speed up this process. No matter how ridiculous, but such a drawback only adds adrenaline gameplay – when three aggressive representatives of the local fauna are carried on you, only a penny knife in the weapon’s pocket, and the first -aid kit is not expected in the near future – nerve cells are destroyed at a doubled speed. Malholland Drive At some point, I managed to pull myself together, and evaluate Silent Hill 3 from an objective point of view. And I want to report the following about this. This is definitely “the game is not for everyone”. Not everyone will like to draw a good half of the game in a complete misunderstanding of what is happening, cutting through the hordes of monsters, as if who had come down from the paintings of Giger and Bosch, and not finding answers to endless questions. It is possible that the atmosphere of total surrealism will not cause some proper enthusiasm. Someone will be indignant about endless closed doors, repeating enemies and it is not clear where the puzzle came from. All this is so. Such people are the majority. And it is the poet David Lynch that still does not have huge budgets and did not receive an Oscar for the brilliant “Mulholland Drive” (Mulholand Dr., 2001). So you will like the game or not you can find out in only one way-try Silent Hill 3 on the tooth. In the worst case, you will delete it and never remember her. In the best – get one of the most powerful cultural shocks in your life. Silent Hill 3 has all the necessary attributes of a modern high -budget game in place. The graphics causes exclusively violent appliances: yes, the textures on the walls were somewhat pumped up, and the general architecture is pure water pile of ordinary household premises … But – unprecedented details of models, dynamic shadows (if you saw how the light from the lantern of the chisel slides along the walls of an absolutely dark room!) and excellent animation of movements (it was clearly not without

A pistol against this gentleman is like a fright against the rhino. The poor girl remains to live a few seconds. Motion Capture). Among other things – just a brilliant sound accompaniment … But the most important thing is music. The Silent Hill series has always been famous for an excellent soundtrack, and in the third part in this regard has reached some astronomical heights. As a result, in addition to twenty-odd instrumental topics (here is an emphasy, and dirty Noise, and a viscous trip-hop with unexpected keypacks), three tracks with a damn sex vocal were recorded for Silent Hill 3 Melissa Williamson. A licensed copy of the game, by the way, is equipped with an additional CD with a soundtrack, which, believe me, you can listen quite calmly outside the context of the game itself. *** Summing up: we have in our hands without exaggeration a brilliant game with unprecedented for the genre, as our Western colleagues write, Production Values ​​(that is, production costs). Of course, Silent Hill 3 is not a popular hit, and it does not shine on a shelf between Warcraft III And Half-Life. This, I will allow myself such a pathos definition, "art house from the world of computer games". And if the above game brands are an analogue of high-budget blockbusters, then Silent Hill 3 is our Twin Peaks (Twin Peaks, 1990) or “Eraserhead, 1977). Conscience does not allow me to declare the game a “hit of winter” or to put some similar shortcut. She never neighboring sales next to The Sims. This is the entertainment of a perfect other sense and level. If you feel ready for the above experiences – welcome. If such things are not for you – the right word, better and do not try ..

Gameplay : 8.0 Graphics : 9.0 Sound and music : 10.0 Interface and management : 7.0 Novelty : 4.0 Mania rating : 9.0 Waited? The third part of the only work of art from the world of computer entertainment. A terrible game from the time of Silent Hill 2. Evidence of expectations: 100%

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